Review: Warehouse 13: A Touch of Fever

Warehouse 13: A Touch of Fever
Warehouse 13: A Touch of Fever by Greg Cox

My rating: 5 of 5 stars



Like me, author Greg Cox fell in love with bantering Pete, conscientious Myka, cocky Claudia, bushy-browed professorial Artie, (serene Leena ...), nails their unique voices, spider-webs opening TV shot of main Warehouse 13 spooky shelves deep into mountain warrens. Special effect lightning explosions, even supernatural scents of fudge, then pineapple, push print maybe ahead of screen for vivid sense stimulation.
After a fear and fun piratical chantey opener, agents cross country chasing carnie healer and typhoid. Vengeful totem escapes Dark Vault. Artifacts bring historical trivia to life, terrify and creatively save when our team plays. Red Baron plane brings the final battle to Manhattan Park. Sparks escalate to thunderstorms and earthquake from dying Pete.
At first, annoying references to other cases sounded like Arthur Conan Doyle inventions, then tweak memories of past shows. Star Trek notes echo both author experience and suit series fantasy flavor. I hope to see more on screen and in print.
Typical banter p248 "Remember that time a job went easier than we expected? ... me neither."
Early questionable typos. Is Myka's hair brunette p10, auburn p11, or black (TV,dye?)? Does a security lock sound "chip" p19 open or cheep? "Starting" p32 should be "started". Ubiquitous smalltown elms p123 & earlier were decimated in 1967, started comeback 2007 to replace infected ash replacements. Protected by proximity to protective influence?
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